Oink Bank

The course "Mashup! Vol. 2" was about applying the method of analyzing different apps and synthesizing selected content into a new, unique app. The project was created in a group work with Hyeonji Kim. We combined the categories of finance and gamification and focused on the app from the online bank N26 and the Tamagotchi game. The result is a prototype for the "Oink Bank" app. It's a game with a virtual pet, with the twist that the supposed in-game purchases actually go into your savings account. I find this method helpful for developing innovative ideas while taking inspiration from what is already tried and tested. I am a big fan of gamification, because a product should go beyond its pure functionality and offer an enjoyable experience. After all, people and their emotions should be the focus of design.

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